๐Ÿ† How Lukiih Rates Travel Experiences

An infographic explaining that Lukiih's Rating System is based on four factors: Uniqueness, Enjoyment, Value and Preparation.

When planning my trips, I struggle to determine which “top things to do” are genuinely great experiences. That’s why Iโ€™ve spent months developing and refining a rating system that honestly evaluates whatโ€™s worthwhile (or not) while factoring in practical constraints.

Comparing a Bangkok street food tour to the multi-day Inca Trail hike feels absurd. But by making these comparisons, my rating system outputs a prioritized list of travel recommendations that is consistent, clear, and useful.

Below is an explanation of how my rating system works and some of the biases built into it.

๐Ÿ€ Understanding Lukiihโ€™s Overall Rating

My overall rating is on a 10-point scale and signals how strongly I recommend the experience to other travelers.

RatingWhat does the rating mean?
8+It’s one of my top recommendations โ€“ don’t skip it
7-7.99I highly recommend it โ€“ try to prioritize it
6-6.99I recommend it โ€“ do it if you’re interested
4-5.99It’s a decent option โ€“ do it to pass time
<3.99I do not recommend it โ€“ skip it
Lukiih’s Overall Rating uses a 10-point scale.

Below is the distribution of my overall ratings. This graph was last updated in May 2024 and includes the first 200 travel experiences I’ve rated.

A graph showing that very little experiences are rated "must do", some are rated "highly recommend", many are rated "recommend" and "decent option".

Weighted Factors

My overall rating is based on a weighted average of four factors travelers consider important when assessing a tour, excursion, attraction, or activity.

FactorWhat does the factor capture?
๐Ÿฆ„ UniquenessHow rare and memorable is this experience?
๐Ÿ˜Š EnjoymentHow enjoyable and rewarding is this experience?
๐Ÿ’ฐ ValueHow affordable is this experience?
๐ŸŽ’ PreparationHow much preparation is required for this experience?
Lukiih’s rating system considers four weighted factors.

Calculating Overall Rating

Each of the four factors uses a numerical scoring system, which is then translated to a label to be more intuitive (e.g., very high, high, average, low, very low).

The weight reflects the level of importance of each factor in determining the overall rating. Uniqueness and Enjoyment are more highly weighted than Value and Preparation.

๐Ÿ€ Overall Rating = (๐Ÿฆ„ Uniqueness Score * Large Weight) + (๐Ÿ˜Š Enjoyment Score * Largest Weight) + (๐Ÿ’ฐ Value Score * Smaller Weight) + (๐ŸŽ’ Preparation Score * Smaller Weight) 

๐Ÿฆ„ Understanding Factor #1: Uniqueness

The Uniqueness Score is determined by two questions:

  • How rare is the experience?
  • How memorable is the experience?
ScoreWhat does the score mean?
Very HighExtremely rare and memorable
HighRare and memorable
AverageDecently rare and memorable
LowNot rare and only slightly memorable
Very LowNot rare at all and largely forgettable
Lukiih’s rating system heavily weighs the Uniqueness factor.

Calculating Uniqueness

Uniqueness gives equal weight to Rarity and Memorability. Rarity is a strong motivator to do an experience, while memorability approximates whether it is as unique as it is rare.

๐Ÿฆ„ Uniqueness Score = (Rarity Score * Equal Weight) + (Memorability Score * Equal Weight)

Scoring Rarity

To determine how rare an experience is, I consider the following:

  • Is it iconic, rare, or sacred for cultural, natural, or historical reasons?
  • Can it be found or replicated in other parts of the world?
  • If many comparable experiences exist, is it considered one of the “best” in a meaningful way? If so, the score increases slightly.
ScoreWhat does the score mean?
Very RareIrreplaceable worldwide
RareUnder ~20 comparable experiences exist
UncommonUnder ~80 comparable experiences exist
Not RareUnder ~200 comparable experiences exist
CommonOver ~200 comparable experiences exist
Lukiih’s rating system uses consistent definitions for the Rarity factor.

Scoring Memorability

To determine how memorable an experience is, I consider the following:

  • Is it remembered in a bad, positive, or neutral light?
  • Is it easily recalled and described years later?
ScoreWhat does the score mean?
Very HighStands out as exceptional or epic, and very easy to recall
HighStands out as distinctive or great, and easy to recall
ModerateRemembered as good, and most parts are easy to recall
LowSort of memorable, and it’s difficult to recall sometimes
Very LowLacks distinction or difficult to recall
Lukiih’s rating system uses consistent definitions for the Memorability factor.

๐Ÿ˜Š Understanding Factor #2: Enjoyment

The Enjoyment Score is determined by two questions:

  • How much happiness does the experience provide? This captures “type 1 fun,” which are experiences that are enjoyable while itโ€™s happening in the moment.
  • How rewarding is the experience? This captures “type 2 fun,” which are experiences that may not be enjoyable in the moment but lead to a sense of accomplishment or satisfaction in retrospect.
ScoreWhat does the score mean?
Very HighExtremely enjoyable
HighVery enjoyable
ModerateDecently enjoyable
LowNot particularly enjoyable
Very LowNot enjoyable
Lukiih’s rating system heavily weighs the Enjoyment factor.

Calculating Enjoyment

Enjoyment primarily depends on Happiness and uses Reward as a bonus. The former is typically the determining factor for whether an experience is recommended. Reward makes an experience more enjoyable, but the absence of it doesn’t necessarily make it less so.

๐Ÿ˜Š Enjoyment Score = (Enjoyment Score) + Function(Reward Score)

Scoring Happiness

To determine how much enjoyment an experience provides, I consider the following:

  • Do visitors typically feel fun, delight, or thrill during it? For some experiences, I also consider feelings of relaxation and peaceful contentment.
  • Are inconveniences common occurrences, and do they significantly impact the experience? I decrease the score by a bit if:
    • Waiting in line for over an hour is common or required.
    • Large crowds are typical and expected.
    • There’s a meaningful risk of bad weather or injury.
ScoreWhat does the score mean?
Very HighExtremely fun, delightful, or relaxing
HighVery fun, delightful, or relaxing
ModerateDecently fun, delightful, or relaxing
LowSlightly fun, delightful, or relaxing
Very LowNot particularly fun, delightful, or relaxing
Lukiih’s rating system uses consistent definitions for the Happiness factor.

Scoring Reward

To determine how rewarding an experience is, I consider the following:

  • Do visitors typically feel accomplished afterward? Specifically, did they complete something physically challenging that requires skills or endurance?
  • Do visitors typically feel enriched afterward? Specifically, did they learn something (e.g., interesting historical facts, new skills, cultural understanding)?
ScoreWhat does the score mean?
Very HighProfound accomplishment or enrichment after
HighHigh accomplishment or enrichment after
ModerateSome accomplishment or enrichment after
LowLow accomplishment or enrichment after
Very LowNo accomplishment or enrichment after
Lukiih’s rating system uses consistent definitions for the Reward factor.

๐Ÿ’ฐ Understanding Factor #3: Value

The Value Score is determined by two questions:

  • What is the typical price of the experience for one person?
  • How long is the typical experience?
ScoreWhat does the score mean?
Very AffordableFree or very affordable (<$15 PP for a half-day tour)
AffordableAffordable ($15-$40 PP for a half-day tour)
ModerateModerately priced ($40-$70 PP for a half-day tour)
ExpensiveExpensive ($70-$100 PP for a half-day tour)
Very ExpensiveVery expensive (>$100 PP for a half-day tour)
Lukiih’s rating system uses consistent definitions for the Value factor.

Calculating Value

The Value Score is based on the typical price of a half-day tour version of the experience.

๐Ÿ’ฐ Value Score = Price / Half-Day Units

I choose to calculate the Value Score in this way for two reasons:

  • Value is a function of costs, enjoyment, uniqueness, and preparation. Since the latter three factors are already captured in the system, and I want to avoid double counting, the Value factor focuses on the financial costs.
  • To make cost comparable across experiences, the rating system divides the price across the experienceโ€™s duration to get a proxy of the value a traveler gets per half-day. I define a half-day as four hours, as thatโ€™s the length of a half-day tour in many destinations.

Determining Price

Hereโ€™s how I calculate the price of the experience:

  • Step 1 โ€“ I check the latest price for the experience I took. In my detailed ratings, I state the last time I checked prices.
    • I include transportation costs if I think they’re relevant and significant.
    • I also include a standard 10% tip if tipping is expected at the destination.
  • Step 2 โ€“ I convert the price to USD using the latest exchange rate. In my detailed ratings, I use the exchange rate at the time I last checked the price.
  • Step 3 โ€“ In cases where checking for the latest price is difficult, I use the price I paid for when I did the experience, using the exchange rate at the time of my visit. In my detailed ratings, I state the year I did the experience.

Determining Duration

Hereโ€™s how I calculate the time duration of the experience:

  • Step 1 โ€“ I choose the most popular time duration for the experience (e.g., four hours is the length of a typical street food tour, and four days is how long it takes to hike the most famous Inca Trail). I include transportation time if itโ€™s included in the cost.
  • Step 2 โ€“ I assign the following half-day units:
    • If the experience took <4 hours, I give it a half-day unit of “0.25” or “0.5”.
    • If the experience took 4-6 hours, I give it a half-day unit of “1”.
    • If the experience took 7-10 hours, I give it a half-day unit of “2”.
    • If the experience took 11-14 hours, I give it a half-day unit of “3”.
    • If the experienceโ€™s cost includes an overnight stay, I add a “0.5” half-day unit per night.
  • Step 3 โ€“ In situations with no clear time duration (e.g., going through the Hoi An tailoring process), I use my judgment to choose a fair duration while considering how it impacts the Value Score.

๐ŸŽ’ Understanding Factor #4: Preparation

The Preparation Score is determined by three questions:

  • How hard is it in terms of skill and fitness levels required?
  • How inconvenient is the transportation to get there?
  • How hard is it to pack, get a reservation, or book a rental for it?
ScoreWhat does the score mean?
Very MinimalVery minimal preparation required
MinimalMinimal preparation required
ModeratePreparation required
ExtensiveSignificant preparation required
AdvancedMajor, advanced preparation required
Lukiih’s rating system minimally weighs the Preparation factor.

Calculating Preparation

The higher the Preparation Score, the more convenient or easier something is. Less preparation is typically better for accessibility and makes it easier to recommend experiences to others.

Preparation gives more weight to Skills & Fitness and Transportation than to Booking & Packing, which has the lowest weight.

Skill & Fitness is usually the most important determinant factor in recommending an experience. In some cases, lacking the required skill or fitness can make an experience unenjoyable or risky.

๐ŸŽ’ Preparation Score = (Skills & Fitness Score * Largest Weight) + (Transportation Score * Large Weight) + (Booking & Packing Score * Small Weight)

Scoring Skill & Fitness

To determine how difficult an experience is in terms of skill and fitness, I consider the following:

  • How strenuous is it (e.g., for hiking, I typically account for length and altitude)?
  • What skills are required? Can a licensed guide negate the skills requirement? Skills include swimming, biking, driving under certain conditions, and rock climbing.
  • What are the risks and dangers if a traveler does not have the required skills?
  • Does it require some level of knowledge or advanced research?
ScoreWhat does the score mean?
NoneNo skills or fitness required
MinimalBasic knowledge or fitness required
BasicSkill or fitness required (e.g., bike riding, swimming)
SignificantSignificant skills or fitness required (e.g., rock climbing)
ExpertAdvanced skills or fitness required (e.g., mountaineering)
Lukiih’s rating system uses consistent definitions for the Skills & Fitness factor.

Scoring Transportation

Hereโ€™s how I determine the transportation score:

  • Step 1 โ€“ I determine the starting location of most tourists, which are typically major cities and tourist hot spots.
  • Step 2 โ€“ I calculate the time it takes someone to travel from the starting location to the destination. The journey time is translated into a score based on a range.
    • When there are multiple ways to travel (e.g., car vs. public transportation), I guess the most common form given the destination. If it’s not obvious, I take the average of the most popular methods.
  • Step 3 โ€“ I then slightly add or decrease the score depending on the inconvenience of the transportation. I consider the following things:
    • The infrastructure (e.g., is the road well-paved or full of potholes?)
    • Effort required (e.g., do you have to wake up at 5 am to catch the bus?)
    • Logistical inconvenience (e.g., are there transfers that can be very confusing?)
ScoreWhat does the score mean?
Very Easy & ShortEasy and very short journey (usually <30 minutes one way)
Easy & ShortEasy and short journey (usually <60 minutes one way)
ModerateSome effort and medium journey (usually <90 minutes one-way)
SignificantSome effort and a long journey (usually 2-3 hours one-way)
InconvenientUnpleasant or very long journey (usually 3+ hours one-way)
Lukiih’s rating system uses consistent definitions for the Transportation factor.

Scoring Booking & Packing

To determine the difficulty of packing and getting a reservation, gear, or rental, I consider the following:

  • How far in advance do tickets need to be booked (e.g., two days vs three months)?
  • How competitive are the reservations or permits? For example, do I need to wake up early and get in line for them?
  • How difficult or inconvenient is getting rental gear or a vehicle for it?
  • How much planning is required to ensure you’ve packed the right items?
ScoreWhat does the score mean?
NoneNo special packing, reservation, or rental required
MinimalEasy packing, reservation, or rental required
Some EffortSome packing, reservation, or rental required (1-3 weeks ahead)
Effort RequiredPacking, reservation, or rental required (1+ month ahead)
High EffortHigh-effort packing, reservation, or rental required (1+ month ahead)
Lukiih’s rating system uses consistent definitions for the Booking & Packing factor.

Biases

Travel experiences vary highly by individual; my rating system is definitely not perfect for every type of traveler and situation.

Here are some of the biases that exist in my rating system:

  • Weight of factorsโ€”The importance of each factor reflects my travel style and preferences. In my rating system, an experience’s uniqueness is significantly more important than its price, which is not true for everyone (e.g., budget travelers value costs higher).
  • Rarity โ€“ I spend hours researching to understand how rare an experience is, but Iโ€™m limited by my experience, knowledge, and time. Over time, this score naturally becomes more discerning.
  • Memorability โ€“ I generally find nature more unique and memorable than historical and cultural activities.
  • Enjoyment โ€“ I tend to enjoy culinary and active experiences most, and my scores reflect that bias. I also heavily score based on what I observe during my experiences, but lines and crowds can vary by season.
  • Value โ€“ I use the US dollar, the most powerful currency in the world with some of the best exchange rates. Whatโ€™s considered “affordable” to me may not be for others.
  • Preparation โ€“ I’m a relatively fit and able-bodied traveler, so my scores may not adequately capture everyone’s fitness or skill levels.
  • Omitted factors โ€“ There are many other factors to consider when recommending a travel experience, including sustainability, accessibility, and risks. However, Iโ€™ve omitted them for several reasons. Some factors are too difficult to assess, so I would be close to randomly guessing. Some factors are important, but theyโ€™re generally not seriously considered enough to significantly impact most travel decisions.

Errors

This rating system is maintained by me, Lukiih. I do my best to check my calculations and ratings, but I am human. If you see an error, I appreciate you pointing it out by commenting on a post or contacting me. Thanks!